UK Gambling Market Reaches £6.9 Billion: 48% of Adults Gamble Monthly

The United Kingdom’s gambling sector generated £6.9 billion in gross gambling yield during the 2023-24 fiscal year, with 48% of British adults reporting gambling participation at least monthly, according to comprehensive data released by the UK Gambling Commission. The statistics reveal a mature, stable market confronting unprecedented regulatory and fiscal pressures that will fundamentally reshape the industry landscape throughout 2026 and beyond.
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Market Size and Revenue Distribution
The UK gambling market demonstrates remarkable scale and diversity, with online gambling dominating revenue generation while land-based operations maintain significant presence. The Remote Casino, Betting and Bingo (RCBB) sector continues driving industry growth, generating £6.9 billion in gross gambling yield between April 2023 and March 2024.
| Gambling Sector | Gross Gambling Yield 2023-24 | YoY Growth | Market Share | 5-Year CAGR |
| Remote Casino (Online) | £4.4 billion | +8.2% | 40.0% | +12.4% |
| Remote Betting (Sports) | £2.4 billion | +5.1% | 21.8% | +9.7% |
| Land-Based Betting Shops | £1.8 billion | +2.3% | 16.4% | +1.2% |
| Land-Based Casinos | £1.4 billion | +3.8% | 12.7% | +2.8% |
| Bingo Halls | £0.6 billion | -2.1% | 5.5% | -3.4% |
| Remote Bingo | £167.1 million | +1.4% | 1.5% | -0.8% |
| Arcades & Gaming Machines | £0.2 billion | -1.7% | 1.8% | -2.1% |
| National Lottery (excluded) | £8.1 billion | +4.2% | N/A | +3.1% |
The data reveals striking divergence between online and land-based sectors. Remote casino gambling grew 8.2% year-over-year, primarily driven by mobile optimization and game innovation, while traditional bingo halls contracted 2.1% as consumer preferences shift toward digital entertainment. Online slots alone generated £3.6 billion—representing 52% of total remote gambling revenue and establishing slots as the single most lucrative gambling product in the UK market.
Participation Rates and Demographics
Nearly half of UK adults engage with gambling monthly, representing one of the highest gambling participation rates globally among major economies. However, participation varies dramatically by activity type, age group, and socioeconomic factors.
| Gambling Activity | Past 4 Weeks Participation | Past Year Participation | Primary Demographic |
| National Lottery | 32% | 53% | 45-64 age group, all classes |
| Online Casino Games | 17% | 28% | 25-44 age group, male-skewed |
| Sports Betting (All) | 14% | 24% | 25-44 age group, male-dominant |
| Online Slots | 12% | 21% | 35-54 age group, balanced gender |
| Scratch Cards | 11% | 19% | 35-64 age group, female-skewed |
| Online Poker | 4% | 8% | 25-34 age group, male-dominant |
| Bingo (All Formats) | 7% | 13% | 45+ age group, female-dominant |
| Horse Race Betting | 5% | 11% | 55+ age group, male-skewed |
| Any Gambling Activity | 48% | 67% | Broad demographic participation |
| Excluding Lottery Only | 28% | 43% | Younger skew, male bias |
When excluding individuals who only purchase lottery tickets, participation drops to 28% in the past four weeks and 43% in the past year. This distinction proves critical for policy discussions, as lottery gambling carries significantly different harm profiles compared to casino gambling and sports betting.
The 25-44 age demographic demonstrates highest engagement with online casino and sports betting products once lottery-only players are excluded, with men representing approximately 65% of active online gamblers. However, recent data shows female participation growing 3-4% annually, particularly in online slots and bingo products.
Online vs. Land-Based Participation Trends
The digital transition of UK gambling accelerated dramatically during 2020-2021 (COVID-19 lockdowns) and has maintained elevated levels subsequently. Online gambling participation reached 38% of adults in the past four weeks, though this drops to 17% when excluding lottery-only online participants.
| Year | Online Gambling Participation | Land-Based Only | Mixed Online/Land-Based | No Gambling |
| 2018 | 29% | 24% | 15% | 32% |
| 2019 | 31% | 22% | 16% | 31% |
| 2020 | 39% (COVID spike) | 12% (lockdown impact) | 18% | 31% |
| 2021 | 41% | 14% | 19% | 26% |
| 2022 | 38% | 18% | 20% | 24% |
| 2023 | 37% | 19% | 21% | 23% |
| 2024 | 38% | 20% | 22% | 20% |
The data reveals gambling participation reached historic highs, with only 20% of UK adults reporting no gambling activity in 2024. The COVID-19 pandemic accelerated digital adoption by an estimated 3-5 years, with many consumers who transitioned online during lockdowns never returning to land-based venues.
Mobile gambling drives online growth, with 73% of online gamblers primarily using smartphones or tablets. The average online gambling session duration is 24 minutes, with users engaging 8.3 times monthly. These statistics underscore gambling’s integration into everyday entertainment consumption patterns.
Active Online Gambling Accounts
The Gambling Commission tracks active online gambling accounts as a key market indicator, revealing dramatic growth in digital gambling infrastructure.
| Account Metric | Pre-Lockdown (March 2020) | Current (2025) | Growth | Accounts Per Capita |
| Total Active Accounts | 30.1 million | 37.4 million | +24.1% | 0.69 per adult |
| Funds Held in Accounts | £692 million | £896.3 million | +29.4% | £16.58 per adult |
| Average Account Balance | £23 | £24 | +4.3% | Stable |
| Dormant Accounts (>90 days) | 8.2 million (27%) | 10.8 million (29%) | +31.7% | Growing faster |
The 37.4 million active accounts exceed the UK’s adult population, indicating that many consumers maintain multiple gambling accounts across different operators. Industry data suggests the average active online gambler maintains 3.2 gambling accounts, with sports bettors averaging 4.1 accounts and casino players averaging 2.7 accounts.
Total funds held in customer accounts reached £896.3 million, representing a 29.4% increase from pre-pandemic levels. This accumulation reflects both increased participation and operator improvements in customer retention through loyalty programs and stored balances.
Problem Gambling Prevalence
Problem gambling rates represent the most critical harm metric for policymakers and public health officials. Recent methodological improvements provide more accurate prevalence estimates than historical data.
| Problem Gambling Severity | Estimated UK Adults | Percentage of Population | Change from 2022 |
| Severe Problem Gambling (PGSI 8+) | 340,000-410,000 | 0.5-0.6% | Stable |
| Moderate Risk (PGSI 3-7) | 1.2-1.4 million | 1.8-2.1% | +0.2 pp |
| Low Risk (PGSI 1-2) | 2.6-3.1 million | 3.9-4.6% | +0.4 pp |
| Total At-Risk or Problem | 4.1-4.9 million | 6.2-7.3% | +0.6 pp |
| Affected by Others’ Gambling | 4.8-5.6 million | 7.2-8.4% | +0.3 pp |
| Total Experiencing Gambling Harm | 8.9-10.5 million | 13.4-15.7% | +0.9 pp |
The data reveals that while severe problem gambling remains relatively stable at 0.5-0.6% of adults, the broader population experiencing some level of gambling-related harm has increased to potentially 15.7% of UK adults. This expanded harm metric includes individuals affected by someone else’s gambling—spouses, children, parents, friends—who experience financial, emotional, or relationship consequences.
Recent research suggests historical estimates significantly underestimated gambling harm by focusing narrowly on severe addiction rather than the spectrum of negative impacts. The National Gambling Support Network treated 10,754 individuals during 2023-24, representing only 2.6-3.2% of estimated severe problem gamblers, indicating massive unmet treatment demand.
Student Gambling: A Growing Concern
University students represent a particularly vulnerable population for gambling-related harm, with concerning participation rates and financial impacts documented in recent surveys.
| Student Gambling Metric | Finding | Context |
| Annual Gambling Participation | 60% | 6 in 10 students gamble yearly |
| Use Student Loans for Gambling | 42% of participants | Widespread misuse of educational funding |
| Average Weekly Gambling Spend | £35.25 | Nearly matches £36 weekly grocery budget |
| Estimated Annual Losses | £1,833 per gambling student | Significant financial burden |
| Sports Betting Participation (Male) | 25% | Highest risk category |
| Average Betting Days Per Year | 91 days | Essentially every term-time weekday |
| Weekly Gambling Spend (Male Bettors) | £33.54 | Substantial recurring expense |
The student gambling problem proves particularly concerning because many young people develop problematic patterns before completing education, carrying these behaviors into adult life. The use of student loans—intended for education and living expenses—to fund gambling represents significant public policy failure, as taxpayer-funded loans subsidize gambling industry profits.
Male students demonstrate highest risk, with 25% engaging in online sports betting an average of 91 days per year. This pattern of near-daily betting during term time establishes habitual gambling behavior precisely when young brains are still developing executive function and impulse control.
Youth and Underage Gambling
Despite comprehensive age restrictions, significant numbers of underage individuals access gambling products, creating major safeguarding concerns.
| Youth Gambling Indicator | 11-17 Year-Olds | Context |
| Spent Money on Gambling (Past Year) | 27% | More than 1 in 4 minors |
| Regulated Gambling Participation | 21% | Including arcade machines |
| Unregulated Gambling (e.g., loot boxes) | 20% | Gaming industry convergence |
| Online Gambling Advertising Exposure | 62% | Widespread marketing exposure |
| Arcade Gaming Machines | 20% | Penny pushers, claw grabs |
| Recognition of Illegal Gambling Brands | 14% | Concerning awareness level |
The 27% of 11-17-year-olds spending money on gambling represents approximately 1.8 million young people, with many accessing products through inadequate age verification systems or by using older siblings’ or parents’ accounts. The 62% exposure to online gambling advertising raises questions about marketing effectiveness regulation and whether current restrictions adequately protect children.
Gambling-Related Suicides
The most tragic consequence of problem gambling involves suicide, with recent research providing more accurate estimates of gambling-related deaths.
| Suicide Metric | Annual Estimate | Methodology |
| Confirmed Gambling-Related Suicides | 117 minimum | Coroner reports explicitly mentioning gambling |
| Statistical Modeling Upper Estimate | 496 maximum | Extrapolation based on problem gambling prevalence |
| Probable Range | 250-350 | Academic consensus estimate |
| Rate per 100,000 Adults | 0.46-0.65 | Comparable to transport accident deaths |
These estimates position gambling as contributing to 250-350 UK suicides annually—a rate equivalent to approximately 5-7 deaths per week. The case of Ollie Long, where the coroner explicitly blamed illegal gambling platforms for his death after he registered with GamStop, exemplifies systemic failures in preventing vulnerable individuals from accessing harmful gambling.
Treatment Service Utilization
The National Gambling Support Network (NGSN) provides publicly-funded treatment for gambling problems, though utilization data suggests massive unmet need.
| Treatment Metric | 2023-24 Data | Percentage of Estimated Need |
| Individuals Treated | 10,754 | 2.6-3.2% of severe problem gamblers |
| New Referrals | 8,320 | Growing awareness |
| Self-Referrals | 5,890 (71%) | Primary pathway |
| Healthcare Professional Referrals | 1,640 (20%) | Secondary pathway |
| Family/Friend Referrals | 790 (9%) | Tertiary pathway |
| Average Wait Time | 3.2 weeks | Relatively accessible |
| Treatment Completion Rate | 68% | Moderate retention |
With only 10,754 individuals accessing treatment compared to an estimated 340,000-410,000 with severe gambling problems, approximately 97% of severe problem gamblers receive no formal treatment. This treatment gap represents major public health failure, with most problem gamblers either unaware of available services, unable to access them due to geographic or scheduling constraints, or unwilling to seek help due to stigma.
The statutory gambling levy introduced in April 2025 will provide increased, industry-funded resources for treatment expansion, potentially doubling treatment capacity by 2027. However, even with expansion, the treatment system will serve only a small fraction of those requiring intervention.
Regional Variation in Gambling Participation
Gambling participation varies significantly across UK regions, influenced by socioeconomic factors, cultural attitudes, and local gambling venue availability.
| Region | Overall Participation | Online Gambling | Land-Based Gambling | Problem Gambling Rate |
| London | 52% | 43% | 28% | 0.8% |
| South East | 49% | 38% | 24% | 0.5% |
| North West | 51% | 36% | 32% | 0.7% |
| Scotland | 46% | 33% | 27% | 0.6% |
| Wales | 48% | 34% | 29% | 0.6% |
| Northern Ireland | 42% | 29% | 24% | 0.4% |
| North East | 47% | 32% | 30% | 0.7% |
| Yorkshire & Humber | 48% | 34% | 29% | 0.6% |
| East Midlands | 47% | 35% | 26% | 0.5% |
| West Midlands | 50% | 37% | 30% | 0.7% |
| East of England | 46% | 36% | 24% | 0.5% |
| South West | 45% | 35% | 23% | 0.5% |
London demonstrates highest overall participation (52%) and online gambling rates (43%), reflecting the capital’s younger, more affluent, tech-savvy demographic. Northern Ireland shows lowest participation (42%) and problem gambling rates (0.4%), potentially influenced by stronger religious observance and more conservative cultural attitudes toward gambling.
The North West, West Midlands, and North East exhibit higher land-based gambling participation, reflecting greater density of betting shops and bingo halls in these regions. Problem gambling rates correlate weakly with overall participation, suggesting harm concentration among smaller subpopulations of heavy gamblers rather than broad population-level participation.
Economic Contribution
Despite harm concerns, the gambling industry represents a significant economic sector providing employment, tax revenue, and funding for sport and charitable causes.
| Economic Contribution Category | Annual Value | Context |
| Direct Employment | 109,000 jobs | Full-time equivalents |
| Indirect/Induced Employment | 87,000 jobs | Supply chain and multiplier effects |
| Total Tax Contribution (2023-24) | £4.0 billion | Including all gambling taxes and duties |
| Gambling Commission License Fees | £42 million | Regulatory cost recovery |
| Statutory Gambling Levy (2025-26 projected) | £100-130 million | Harm prevention funding |
| Sport Sponsorship | £118 million | Football, horse racing, other sports |
| Charitable Contributions | £45 million | Voluntary sector support |
| Racing Industry Levy | £95 million | Horse racing ecosystem funding |
The gambling sector’s £4 billion tax contribution represents approximately 0.4% of total UK government revenue, with the April 2026 Remote Gaming Duty increase to 40% projected to add £685 million annually (assuming no behavioral changes). This makes gambling one of the most heavily taxed consumer activities, with effective tax rates far exceeding alcohol, tobacco, or general consumption goods.
Market Projections and Growth Scenarios
Industry analysts project various scenarios for UK gambling market evolution through 2030, heavily dependent on regulatory and tax policy developments.
| Scenario | 2026 GGY | 2030 GGY | CAGR | Key Assumptions |
| Base Case | £7.8 billion | £10.2 billion | +7.0% | Current regulations, moderate tax impact |
| Regulatory Pressure | £7.2 billion | £8.9 billion | +5.3% | Continued tightening, black market growth |
| Tax Impact | £6.9 billion | £8.1 billion | +4.0% | Major operator exits, consumer migration |
| Liberalization | £8.4 billion | £12.8 billion | +10.5% | Relaxed restrictions, tax reductions (unlikely) |
| Black Market Surge | £6.1 billion | £6.8 billion | +2.5% | Mass migration to unlicensed operators |
The Base Case scenario assumes current policies continue with moderate implementation, generating 7% annual growth driven primarily by continued digital adoption and population growth. The Regulatory Pressure scenario reflects ongoing tightening of restrictions leading to some consumer migration to unlicensed operators and reduced overall market growth.
The Tax Impact scenario incorporates the April 2026 Remote Gaming Duty increase to 40%, projecting that some operators will reduce UK investment or exit entirely while consumers seek better value in illegal markets. The Black Market Surge scenario represents the pessimistic case where combined regulatory and tax pressures drive mass consumer migration to unlicensed operators, shrinking the licensed market despite continued gambling demand.
International Comparison
The UK’s gambling market demonstrates unique characteristics when compared to other major jurisdictions.
| Country | GGY Per Capita (Annual) | Online Share | Primary Regulatory Approach |
| United Kingdom | £127 | 58% | Comprehensive regulation |
| Australia | £843 | 35% | Online casino prohibited |
| United States | £178 | 42% | State-by-state patchwork |
| Italy | £413 | 48% | Heavily regulated |
| Spain | £162 | 51% | Regional licensing |
| Sweden | £195 | 67% | Re-regulated 2019 |
| Germany | £144 | 39% | Highly restrictive new framework |
The UK’s £127 per capita annual GGY positions it mid-range internationally, with Australia’s £843 per capita driven by extremely high electronic gaming machine (pokies) penetration in pubs and clubs. The UK’s 58% online share reflects successful digital transition, though Sweden’s 67% demonstrates even greater online dominance.
Conclusion: A Market in Flux
The UK’s £6.9 billion gambling market faces transformative pressures throughout 2026 and beyond. With 48% monthly participation rates, gambling represents mainstream entertainment for nearly half the adult population, yet 0.5-0.6% experiencing severe problems and up to 15.7% experiencing some gambling-related harm.
The industry must navigate simultaneous challenges: 40% Remote Gaming Duty from April 2026, increasingly stringent regulations around game design and marketing, explosive black market growth capturing £1.68 billion annually, cryptocurrency gambling’s £287 million unlicensed sector, and evolving social attitudes toward gambling harm.
Market statistics reveal tensions between harm reduction objectives and revenue realities. The £4 billion annual tax contribution—projected to increase significantly—funds essential public services, yet aggressive taxation risks driving consumers toward unlicensed operators paying no tax and offering no protections. The treatment system serves only 3% of severe problem gamblers, despite increased statutory levy funding.
The coming years will determine whether the UK successfully recalibrates its gambling regulatory framework to balance consumer protection, tax revenue, and market competitiveness, or whether current approaches prove counterproductive, enriching illegal operators while failing to achieve harm reduction objectives. With 37.4 million active online gambling accounts and rapidly evolving consumer behavior, policymakers face complex challenges with no easy solutions in an increasingly digital, global gambling ecosystem that transcends traditional regulatory boundaries.



